Product Description: Shard Roads is an Offical New Module for Fantasy Grounds and contains 29 optimum-sized Meanders maps at 1350x900px to minimize lag within FG. The maps are designed to perfectly fit a 50px or 60px grid that you can manually place over the top of the map using Fantasy Grounds options. They are each under 600 kb to help prevent slow-down during play and packed into a ready-to-load Fantasy Grounds Module. Meanders maps have a built-in repeating entrance/exit point so whether you put another map on the left, right, above or below, of itself or a different Meander - the pathways will line up allowing continuous sprawling landscapes and terrains for your adventurers to explore.
Shard Roads can be used on its own or in conjunction with Venmire Woods and/or other GTW Meander Map Packs. Shard Roads includes numerous icy roads with bends, straights, crossroads and T-junctions, dead ends with caves, icy ravines with or without bridges, frozen lakes, rivers and crystal chasm, various cavern entrances, a forest cemetery, an ice temple, a glacier and ice floes leading to the sea, assorted joins to forest or road, two blenders that transition from snow to jungle or snow to desert, a range of flipped versions of some of the maps to help bend roads, end roads, end terrain, or make new map variants from mirror joins. It also includes a few maps that are completely exclusive to this pack - and - a special blizzard tile for total white outs.
Join the maps together or encounter them one by one - it's up to you. Users can opt to load/lay the maps manually and build a custom layout - or use a combination of Time-lapse, Role-play and/or the two supplied Random Roll Tables to determine when maps are used and where adventurers end up next. The 2 Random Roll Tables (one for all maps and one for Roads Only' are weighted so that some environments are more likely to be rolled than others including a slim chance of a blizzard. This set also contains an improved Map Selection Panel: a convenient visual display of all the maps tagged with a title and pinned with a link (shown as a red pin) that you can simply click to bring up the map you need - and includes Hot Tips to help use the maps. Improved file titling and description also aids the DM to find what they are looking for faster.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset.
Usage: Just unzip the file and import the .mod file into your Fantasy Ground module folder by dragging it into the module folder window and Fantasy Grounds will automatically load it.
Designed for Fantasy Grounds version 3.3.5 and higher.