There are places near the edge of the civilized world where the living dare not tread or if they do, stay only a short time. Whispering woods enchanted with dark magic or littered with thick webs and crawling with fat ravenous spiders, abandoned cemeteries and mausoleums from which emanate a dim light after dark; spoken of in hushed whispers and best avoided like the plague-ridden villages boarded up and left to rot. Where strange Willow-the-wisps frequent on the brink of dusk to draw in the less-travelled souls, the fools and trespassers upon whose bones the lurking ghouls and wicked denizens that inhabit these befouled locales feast - in these places of death and ruin called The Deadlights.
Featuring 24 ready-to-go maps including two unique maps with a Demonic Chamber and Enchanted Wood, Four Necromancer Lair Maps, Four Plague Village Maps including Interior and Exteriors, Three Spider-Infested Forests, a Stone Castle Courtyard with Turrets, Marble Mausoleum and Overgrown Cemetery, Four Caverns and Four Crypts inc. a Pyramid built upon Skulls - The Deadlights offers a range of ghoulish scenarios to unleash the undead ... or worse.
Maps are sized specially for FG at 1350x900 and under 500 kb each to help prevent slow-down during play. [Fantasy Grounds runs best on maps that are 2000x2000 pixels or less and under 1mb]. The maps are sized to perfectly fit a 50 or 60px grid that you can manually place over the top of the map using Fantasy Grounds - see 'Hot Tips' at the base of this document for help on doing that.
Join the maps in this module together with each other, with other modules in this series and use a single map or a combination of Time-lapse, Role-play and/or the supplied weighted Random Roll Table to determine when maps are used and where adventurers end up next.
Join the maps together or encounter them one by one - it's up to you. Users can opt to load/lay the maps manually and build a custom layout - or use a combination of Time-lapse, Role-play and/or the supplied Random Roll Table to determine when maps are used and where adventurers end up.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset.
Usage: Download the file. Just unzip the file and import the .mod file into your Fantasy Ground module folder by dragging it into the module folder window and Fantasy Grounds will automatically load it.
Designed for Fantasy Grounds version 3.3.5 and higher.