This pack is an official Fantasy Grounds module release and contains 30 Desert-Themed maps sized specially for FG at 1350x900 and under 500 kb each to help prevent slow-down during play. [Fantasy Grounds runs best on maps that are 2000x2000 pixels or less and under 1mb]. The maps are sized to perfectly fit a 50 or 60px grid that you can manually place over the top of the map using Fantasy Grounds - see 'Hot Tips' in the Story Section of FG once you have unzipped and added the module to FG for help on doing that.
This pack is an expansion set that includes a large set of varied Desert-Themed maps inc. 5 'Blenders' to gradually transition from one terrain type to another and help provide limits to a maps edge or open the way to more adventurous climates. It also contains Rocky Mesas, Shaded Gulches, Temples, Mud Adobe, Ruins, Giant Skeletal Carcass, Desert Shipwreck, Oasis, Salt Flat, Salt Mine, Badlands, Poison Watering Hole, Mine Entrance, Encampment, Cave Entrance, Castle Tower, Canyon Swingbridge, Assorted Roads, Canyon Passes and Overlooks and a Dragons Gold Hoard. A selection that aims to cover the majority of desert-inspired storylines. In addition it features a VISUAL MAP SELECTION PANEL for quick-selecting, a RANDOM MAP ROLL TABLE and a new random table with 21 ADVENTURE SEEDS to get you started on using these maps. More maps, more tables, better navigation - same price.
Join the maps together or encounter them one by one - it's up to you. Users can opt to load/lay the maps manually and build a custom layout - or use a combination of Time-lapse, Role-play and/or the supplied Random Roll Table to determine when maps are used and where adventurers end up. Additionally this pack includes an extra table that offers suggestions for adventure seeds for one-shots.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset.
Usage: Just unzip the file and import the .mod file into your Fantasy Ground module folder by dragging it into the module folder window and Fantasy Grounds will automatically load it.
Designed for Fantasy Grounds version 3.3.5 and higher.