Setting out to create a new variant of RPG Dungeon Crawler on a massive scale, that I'm calling a World Crawler requires some considerable terrain - my RPG in development will be merged with Meanders, basing quests on specific Meander Terrains and featuring expansion packs with new vectors and locations for campaigns to enhance the terrains.
GEAS is currently in deep development - but will combine fixed boardgame rules similar to Heroquest and AHQ, but slightly less total freedom than D&D. IN it you will be able to go from exploring dungeons to owning a home to travelling on merchant caravans to mounting expeditions or raising an army and fortifying your own castles for war. Using a lot of unique mechanics, I aim to simplify a sophisticated system so that you can do a lot by only doing a little. As the Meanders range will now include a gigantic World Mega Map (The Meanderverse) - it is ideal to set campaigns within, with any special terrain required being crafted for that campaign.
I hope to have a demo of GEAS ready by early 2018.