Meanders 2 : 18th Feb

CONFIRMED:
 

 

 
Forest Edges (peter into fields)
 

 
Forest with Hillocks and Road
 

 
Forest Grove / Henge
 

 
Forest Road Section - Straight
 

 
Forest Road Section - Straight with Inn
 

 
Forest Road Section - T-section (base road lower)
 

 
Forest Road Section - T-section (base road upper)
 

 
Forest Road Section - Crossroads
 

 
Forest Road Section - Road Bend /Busted Wagon / Cut Tree Clearing
 

 
Forest Road Section - Road Bend 2 / Pond / Fallen Tree
 

 
Open Field
 

 
Forest Creature Home / Underground and Above
 

 
Tangled Evil Forest
 

 
Pre-Battle Field with Fortifications / Barricaded Village
 

 
Post-Battle Field with Blood / Gore / Dropped/Battered Shields.
 

 
Desert Tomb / Giant Statue Entrance
 

 
Desert Canyons
 

 
Desert Graveyard
 

 
Desert Arabian Tents
 

 
Desert Road Section - Straight
 

 
Desert Road Section - Straight with Caravan
 

 
Desert Road Section - T-section (base road lower)
 

 
Desert Road Section - T-section (base road upper)
 

 
Desert Road Section - Crossroads
 

 
Desert Road Section - Road Bend / Temple Entrance / Oasis
 

 
Desert Road Section - Road Bend 2 / Scorpion Pit
 

 
Jungle - Ziggurat Temple
 

 
Jungle - Headhunters Village
 

 
Jungle - Twin Statues to Deep Chasm
 

 
Jungle - River Section - Straight
 

 
Jungle - River Section - Straight with Bridge
 

 
Jungle - River Section - T-section (base river lower)
 

 
Jungle - River Section - T-section (base river upper)
 

 
Jungle - River Section - Waterfall
 

 
Jungle - River Section - River Bend / Floating Village
 

 
Jungle - River Section - River Bend 2 / Rapids
 

 
Ice - Glaciers with Mid River
 

 
Ice - Cracked Floes
 

 
Ice - Frozen Whirlpool
 

 
Ice - Mountainous Road
 

 
Ice - Road Section - Straight
 

 
Ice - Road Section - Straight with Bridge and Snowfall (blocked road)
 

 
Ice - Road Section - T-section (base road lower)
 

 
Ice - Road Section - T-section (base road upper)
 

 
Ice - Road Section - Crossroads (Ambush Point)
 

 
Ice - River Section - Riverbend into Caves
 

 
Ice - River Section - Riverbend Icy Waterfall
 

 
Ice - River Section - Frozen
 

 
Sewers / Flood Tunnels x 6
 

 
Treetops - Gated City Entrance
 

 
Treetops - Larger platforms mix
 

 
Treetops - Larger platforms mix 2
 

 
Treetops - Prison
 

 
Underdark - Crystalabra
 

 
Underdark - Giant Caverns I
 

 
Underdark - Giant Caverns II
 

 
Underdark - Wide Caverns I
 

 
Underdark - Wide Caverns II
 

 
Underdark - Slug Pit
 

 
Dwarven Citadel - Forge Entrance
 

 
Dwarven Citadel - Housing Units
 

 
Dwarven Citadel - Bridge over Lava Flow
 

 
Dwarven Citadel - Statue Row of Ancestors
 

 
Town - Open Streets I
 

 
Town - Open Streets II
 

 
World Serpent Inn - Tavern Section x 2
 

 
World Serpent Inn - Hub Portal Floors x 2
 

 
Island - Volcano
 

 
Island - Volcano I
 

 
Island - Volcano II
 

 
Island - Crocodile infested Swamp
 

 
Island - Ruined Temple
 

 
Island - Caves
 

 
Island - Shore
 

 
Ocean Reef
 

 
Coral Reef
 

 
Open Ocean
 

 
Shark Infested Waters
 

 
Dinosaur Valley I
 

 
Dinosaur Valley II
 

 
Lava Flow x 2
 

 
Zombie Apocalypse - High Security Checkpoint
 

 
Zombie Apocalypse - Hospital
 

 
Zombie Apocalypse - Main Street x 2-4
 

 
Zombie Apocalypse - Barricade Street Sections / Rooftop Fortification
 

 
Zombie Apocalypse - Shopping Mall
 

 
Zombie Apocalypse - Supermarket
 

 
Atlantis - Doric Colum Row / Smashed Street
 

 
Atlantis - Deep Sea Shelf
 

 
Atlantis - High-Tech Functioning Building vs Ancient Ruin
 

 
Atlantis - Palace
 

 
Atlantis - Homes
 

 
Atlantis - Armory
 

 
Atlantis - Treasure Hoard
 

 
Sci-Fi Spaceport x 8
 

 
Australian Outback
 

 

 
Dozens and Dozens of new designs to expand, blend and enhance your Meanders.
 

 

 
MEANDERS 2 will be offering Interiors and even Level png/pdf layers. I will be offering an option to 'Reverse Engineer' your Meanders 1's to add underground tunnels/bunkers/caves and interiors to these as well.
 

 

 
Expected Launch: Mid to Late Feb

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