CONFIRMED:
Forest Edges (peter into fields)
Forest with Hillocks and Road
Forest Grove / Henge
Forest Road Section - Straight
Forest Road Section - Straight with Inn
Forest Road Section - T-section (base road lower)
Forest Road Section - T-section (base road upper)
Forest Road Section - Crossroads
Forest Road Section - Road Bend /Busted Wagon / Cut Tree Clearing
Forest Road Section - Road Bend 2 / Pond / Fallen Tree
Open Field
Forest Creature Home / Underground and Above
Tangled Evil Forest
Pre-Battle Field with Fortifications / Barricaded Village
Post-Battle Field with Blood / Gore / Dropped/Battered Shields.
Desert Tomb / Giant Statue Entrance
Desert Canyons
Desert Graveyard
Desert Arabian Tents
Desert Road Section - Straight
Desert Road Section - Straight with Caravan
Desert Road Section - T-section (base road lower)
Desert Road Section - T-section (base road upper)
Desert Road Section - Crossroads
Desert Road Section - Road Bend / Temple Entrance / Oasis
Desert Road Section - Road Bend 2 / Scorpion Pit
Jungle - Ziggurat Temple
Jungle - Headhunters Village
Jungle - Twin Statues to Deep Chasm
Jungle - River Section - Straight
Jungle - River Section - Straight with Bridge
Jungle - River Section - T-section (base river lower)
Jungle - River Section - T-section (base river upper)
Jungle - River Section - Waterfall
Jungle - River Section - River Bend / Floating Village
Jungle - River Section - River Bend 2 / Rapids
Ice - Glaciers with Mid River
Ice - Cracked Floes
Ice - Frozen Whirlpool
Ice - Mountainous Road
Ice - Road Section - Straight
Ice - Road Section - Straight with Bridge and Snowfall (blocked road)
Ice - Road Section - T-section (base road lower)
Ice - Road Section - T-section (base road upper)
Ice - Road Section - Crossroads (Ambush Point)
Ice - River Section - Riverbend into Caves
Ice - River Section - Riverbend Icy Waterfall
Ice - River Section - Frozen
Sewers / Flood Tunnels x 6
Treetops - Gated City Entrance
Treetops - Larger platforms mix
Treetops - Larger platforms mix 2
Treetops - Prison
Underdark - Crystalabra
Underdark - Giant Caverns I
Underdark - Giant Caverns II
Underdark - Wide Caverns I
Underdark - Wide Caverns II
Underdark - Slug Pit
Dwarven Citadel - Forge Entrance
Dwarven Citadel - Housing Units
Dwarven Citadel - Bridge over Lava Flow
Dwarven Citadel - Statue Row of Ancestors
Town - Open Streets I
Town - Open Streets II
World Serpent Inn - Tavern Section x 2
World Serpent Inn - Hub Portal Floors x 2
Island - Volcano
Island - Volcano I
Island - Volcano II
Island - Crocodile infested Swamp
Island - Ruined Temple
Island - Caves
Island - Shore
Ocean Reef
Coral Reef
Open Ocean
Shark Infested Waters
Dinosaur Valley I
Dinosaur Valley II
Lava Flow x 2
Zombie Apocalypse - High Security Checkpoint
Zombie Apocalypse - Hospital
Zombie Apocalypse - Main Street x 2-4
Zombie Apocalypse - Barricade Street Sections / Rooftop Fortification
Zombie Apocalypse - Shopping Mall
Zombie Apocalypse - Supermarket
Atlantis - Doric Colum Row / Smashed Street
Atlantis - Deep Sea Shelf
Atlantis - High-Tech Functioning Building vs Ancient Ruin
Atlantis - Palace
Atlantis - Homes
Atlantis - Armory
Atlantis - Treasure Hoard
Sci-Fi Spaceport x 8
Australian Outback
Dozens and Dozens of new designs to expand, blend and enhance your Meanders.
MEANDERS 2 will be offering Interiors and even Level png/pdf layers. I will be offering an option to 'Reverse Engineer' your Meanders 1's to add underground tunnels/bunkers/caves and interiors to these as well.
Expected Launch: Mid to Late Feb